How to play Quintessence
As Chess is to Checkers, Quintessence is to Tic-Tac-Toe: the board is bigger, the game is longer, and rather than X's and O's, two players place — and share — four colors.
Play nowThe goal
Score points in a color before your opponent does to win that color. Each color has its own price:
- Purple — 1 point
- Red — 2 points
- Green — 3 points
- Blue — 4 points
- Brown — 5 points
Win 3 colors and you win the game.
The board
The game is played on a 7×7 board. It starts with one home piece of each color at the middle of each edge, and a Quint — a Purple marker — at the center.
Taking turns
Black moves first, then players alternate, each turn placing one piece in any of the four colors. Both players place from the same shared pool — you are never "the Blue player." Colors are shared, but points aren't: whatever a move scores goes to the player who made it.
The very first move of the game: whatever color Black opens with must go on the edge of the board opposite that color's home piece.
Every move after that — including White's first — follows one rule:
Place any color except the color just played, on an empty square touching a piece of the color just played.
If no such square exists, you may instead place next to any piece (still avoiding the color just played).
Scoring: Marks
A Mark is a line of 3 or more same-colored pieces in a row or column, completed by the piece you place. A 3-piece Mark scores 1 point in that color, a 4-piece Mark scores 2, and 5 or more scores 3.
Completed formations are cleared from the board (the piece you just placed stays), making room for the game to keep flowing.
If a Mark's color has already been won, it scores nothing — instead it leaves a Quint under the piece you placed.
Scoring: Lotuses
A Lotus is a diamond of four pieces — one of each color, in any arrangement — around a center square. Forming one scores 1 Purple point.
The center square may be empty or occupied. Anything on it — piece or Quint — is removed and scored as points too. After the Lotus is cleared, a Quint appears on the center square.
Violence™
The four colors counter one another in a cycle:
Red counters Green counters Brown counters Blue counters Red.
When two pieces of the same color sit exactly one square apart in a row or column, the square between them is under Violence: the color they counter cannot be placed there — and if it's already there, it is destroyed and replaced with a Quint.
Violence™ is Sometimes the Answer™.
Quints and Purple
Purple pieces — Quints — can never be placed by hand. They appear on the board when a Lotus is cleared, when a Mark is made in an already-won color, or when Violence destroys a piece.
Purple points are scored when:
- you form a Lotus (1 point);
- a formation removes a piece that had a Quint underneath it (1 point each);
- a Quint is generated on a square that already holds one — both vanish for 1 point (Marks and Violence only, not Lotuses).
Each Purple point you earn can be put toward any color that hasn't been won yet — including Purple itself. That's what the "Purple target" selector in the game controls.
The end of the game
The first player to win 3 colors wins. One more way to lose: if your move leaves your opponent with no legal reply at all, you lose immediately — don't wall your opponent in.
Play Quintessence